There's voice acting, a unique new story, animations, and updated cutscenes at a higher resolution is really cool but my god did the gameplay take a hit. Well, it's not a bad game per se, it's just not very good. I realize now, why they have never remastered this game and it's because it's a bad game. At first it was fun but after the first set of worlds were done and the second appeared I became exhausted with the system and the grind. I played this game recently so that I can try and remember what happened in the story. This review contains spoilers, click expand to view. Due to the fact that the general attitude of big game developers is that they must appeal to as many people as possible, the chances of Square picking a concept back up that was so divisive is slim to none. This is apparent by the fact that there are many people on here rating this game a "0" because they don't like the fact that enemies can defend themselves and counter-attack any attack made by the player that is not thought out. There is a lot Square could do in terms of evolving the gameplay concepts they started with Chain of Memories and I would love to see it happen (I don't care if is within the Kingdom Hearts franchise or not) It seems any people couldn't quite grasp the game. Something with a larger and more open world to explore. What I would like to see happen is for Square to take combat system of Chain of Memories and apply to a Action-RPG with a bigger scope. I understand that it is a carry-over from the GBA which had it's technical limitations. The world exploration, while very unique, is not it's strongest point. The small plots in each of the worlds are kind of a throw away though. The main overall story is pretty interesting and well done but has many of the trappings of a JRPG which is not necessarily bad but tends to push away some. Other parts of the game don't quite live up to the one of a kind battle system, however. It is several times more complex than what Kingdom Hearts folks are used to. The strategy and customization goes far beyond the standard swing swing block, shoot shoot roll of even some of the greatest Action-RPG (in terms of challenge and strategy it out does even Mass Effect and Elder Scrolls) This depth is what may turn a lot of would be fans away though. On top of it all, the combat difficulty forces you to grasp all concepts and use them or you will die. The PS2 version even more so because it requires more spacial thinking due to the fact that it is in 3D and, unlike the GBA version, you cannot always see everything that is occurring at once, forcing you to predict and anticipate enemy movements (whom you cannot always see if they are behind or above you) on the fly, while also card counting, adding card values, dodging, attacking, blocking, keeping track of your HP and more. The game requires you to think om a wide range of strategic levels very quickly. There is an enormous amount of depth to the combat system. However, I can understand the polar opposites in terms of reviews. I love this game because I think it has the single best combat system in any Action-RPG. I played it when it first came out on GBA several times and just finished playing through this PS2 version. The mini-game catalog has been completely renewed, now with four brand new experiences accompanying the main adventure. The talented voice cast from the North American releases of KINGDOM HEARTS and KINGDOM HEARTS II, including David Gallagher and Haley Joel Osment, return to breathe new life into the beloved characters. In the coming journey, what will Sora and his companions gain, and what will they lose? In addition to Sora, players can control Riku in this adventure that bridges the gap between KINGDOM HEARTS and KINGDOM HEARTS II A full 3D remake of the original GBA release, KINGDOM HEARTS Re:Chain of Memories offers a refreshing rendition of the hit title for the PlayStation 2 system. "Ahead lies something you need," he says, "but to claim it, you must lose something dear." The man vanishes before a single path, leading to a castle that eerily resembles a girl's drawing. Just then, a mysterious man approaches from down one of the branching paths. As Sora stands in the crossroads, he gazes up at the night sky and thinks of his lost friends. "Ahead Sora, Donald and Goofy travel down a long road that meanders through endless fields, and come to a crossroads. Summary: Sora, Donald and Goofy travel down a long road that meanders through endless fields, and come to a crossroads.
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